Standard 1: Demonstrates competency in motor skills and movement patterns needed to perform a variey of physical activities.
Grades K-2
Benchmark A: Demonstrate locomotor and non-locomotor skills in a variety of ways.
Kindergarten
Non-locomotor
Locomotor Skills
1. Use locomotor skills in exploratory and controlled settings.
2. Use non-locomotor skills (e.g., bend, twist, turn, sway, stretch) in exploratory and controlled settings.
3. Balance using a variety of body parts (e.g., 1/2/3/4 point balances) and body shapes (e.g., wide, narrow, twisted).
4. Transfer weight by rocking and rolling.
5. Move in time with a changing beat (e.g., music, drum, clap, stomp).
Grade One
Non-locomotor
Locomotor Skills
1. Demonstrate the ability to perform locomotor skills (e.g., walk, run, gallop, slide, skip, hop, jump, leap) while changing pathway, direction and/or speed.
2. Use non-locomotor skills in exploratory and controlled settings and in response to verbal and non-verbal (e.g., mirroring or matching a partner) stimuli.
3. Balance in a variety of ways using equipment (e.g., balance ball or board) and/or apparatus (e.g., beam or box).
4. Perform a variety of different rocking skills (e.g., forward/backward, side/side) and rolling skills (e.g., log, egg, parachute, circle, shoulder).
5. Move to a rhythmic beat or pattern.
Grade Two
Non-locomotor
Locomotor Skills
1. Perform combinations of locomotor, weight transfer and balance skills.
2. Perform locomotor skills using critical elements correctly.
3. Combine non-locomotor and locomotor skills in a movement pattern.
4. Move on, over, under and around equipment/apparatus with purpose, control and balance.
5. Perform combinations of rolling and balance skills.
6. Perform rhythmic dance steps and sequences.
Standard 1
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Grades K-2
Benchmark B: Demonstrate developing control of fundamental manipulative skills.
Kindergarten
Manipulative Skills
1. Throw objects in a variety of ways in self and general space.
2. Catch a bounced ball.
3. Use different body parts to strike a lightweight object (such as a balloon) and keep it in the air.
4. Kick a stationary ball.
5. Dribble objects in a variety of ways in self and general space.
6. Roll a ball underhand.
Grade One
Manipulative Skills
1. Throw using variations in time/force.
2. Catch a self-tossed object with hands or an implement.
3. Strike a ball using different body parts.
4. Kick a ball while running, without hesitating or stopping prior to kick.
5. Dribble an object with hands and feet through self and general space.
6. Roll a ball to a specified target.
Grade Two
Manipulative Skills
1. Throw a variety of objects demonstrating a side orientation.
2. Catch objects coming from different directions, heights, speed, etc.
3. Strike a variety of objects with the hand or an implement, attempting to control force/direction.
4. Kick a rolled or moving ball.
5. Dribble a ball with hands and feet using variations in time/force.
6. Roll a ball or object to a moving target.
Standard 1
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Grades 3-5
Benchmark A: Combine locomotor and non-locomotor skills into movement patterns.
Grade Three
Combined Skills
1. Perform a sequence of movements (e.g., dance, gymnastics, jump rope) with a beginning, middle and end.
2. Balance on a variety of objects that are either static or dynamic.
Grade Four
Combined Skills
1. Perform a sequence of 5-7 movements (e.g., dance, gymnastics, jump rope) with smooth transitions between those movements.
2. Balance on a variety of objects that are either static or dynamic.
Grade Five
Combined Skills
1. Design and perform a sequence of 5-7 movements (e.g., dance, gymnastics, jump rope) with smooth transitions between those movements.
2. Balance on a variety of objects that are either static or dynamic.
Standard 1
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Grades 3-5
Benchmark B: Apply the critical elements of fundamental manipulative skills in a variety of physical activities.
Grade Three
Application of Skills
1. Throw overhand with force using appropriate critical elements (e.g., side to target, step with opposite foot, rotate trunk, bend elbow, extend and follow through).
2. Catch a variety of objects in dynamic conditions using the critical elements (e.g., eyes on object, move into line, hands ready, hands catch, absorb force or “give”).
3. Strike an object with a short-handled implement using the critical elements (e.g., sideways to target, eyes on object, bat or racket, back and up or down, step with opposite foot, trunk and hip rotation, swing through the ball).
4. Kick a ball to a target using the critical elements (e.g., long stride to the ball, support foot next to the ball or toe to the target, contact the center of the ball or bottom if the goal is height, use the inside of the foot for accuracy or laces if the goal is power, follow through to the target).
5. Dribble and maintain control while moving through space using the critical elements (e.g., hand dribble cues – use the finger pads, elbow extends and retracts, contact at waist level or below, eyes up).
6. Roll a ball (one-handed underhand) to hit various targets using the critical elements (e.g., eyes on the target, arm back, step with opposition, release at front foot, roll through to target).
Grade Four
Application of Skills
1. Throw overhand with varying degrees of force using appropriate critical elements to reach different distances.
2. Catch (two-handed) during a game or game-like situation using the critical elements.
3. Strike an object with a long-handled implement using the critical elements.
4. Kick a ball to a moving target using the critical elements.
5. Punt a ball using the critical elements (e.g., hold ball in two hands at waist level, take a long stride, drop the ball onto the foot, point the toe, make contact with the laces, kick through the ball).
6. Dribble with control while moving through space to avoid stationary objects using the critical elements (e.g., hand dribble cues: use the finger pads, elbow extends and retracts, contact at waist level or below, eyes up – foot dribble cues: push the ball ahead with force depending on space available, use inside and/or outside of the foot – stick dribble cues: hands apart on the stick for control, push the ball ahead with force depending on space available).
7. Roll a ball to strike targets in different directions and locations using the critical elements.
Grade Five
Application of Skills
1. Throw overhand to reach a medium-sized target with sufficient force using appropriate critical elements.
2. Catch with an implement (e.g., glove, scoop) using the critical elements.
3. Strike an object with an implement in a game or game-like situation using the critical elements.
4. Receive a kick, dribble and then kick a ball to a target using the critical elements (e.g., move into line with the ball, receiving foot to the ball, move the ball in the direction of the dribble, keep the ball close in the dribble, pass to your target).
5. Punt using the critical elements to reach a sufficient distance.
6. Dribble under control during a game or game-like situation using the critical elements.
7. Send (e.g., pass, roll) an object to strike a moving target at different directions and locations.
Standard 1
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Grades 6-8
Benchmark A: Demonstrate movement skills and patterns in a variety of physical activities.
Grade Six
Specialized Skills and Movement Patterns
1. Design and demonstrate a routine that includes variety of movement patterns (e.g., dance, gymnastics) with smooth transitions between movement patterns.
2. Demonstrate the critical elements of specialized locomotor and non-locomotor skills in a variety of physical activities (e.g., fitness, track and field, martial arts, outdoor activities, aquatics, cycling, rollerblading).
3. Perform simple dance sequences.
Grade Seven
Specialized Skills and Movement Patterns
1. Design and demonstrate a routine that includes a variety of movement patterns individually and with a partner or small group (e.g., dance gymnastics).
2. Demonstrate the critical elements of specialized locomotor and non-locomotor skills in a variety of physical activities (e.g., fitness, track and field, martial arts) in a controlled setting.
3. Perform basic folk/square/line-dance sequences to music.
Grade Eight
Specialized Skills and Movement Patterns
1. Design and demonstrate a routine that combines complex movement patterns (e.g., traveling, rolling, balance, weight transfer) into a smooth, flowing sequence individually and with a partner or group.
2. Demonstrate the critical elements of specialized locomotor and non-locomotor skills in a variety of physical activities (e.g., fitness, track and field, martial arts).
3. Perform a variety of simple dance sequences individually and with a partner or small group.
Standard 1
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Grades 6-8
Benchmark B: Demonstrate critical elements of specialized manipulative skills in a variety of settings.
Grade Six
Application of Specialized Manipulative Skills
1. Send, receive, dribble and shoot in game-like practice using appropriate critical elements.
2. Strike an object (with hand or implement) in game-like practice using appropriate critical elements.
3. Strike and field an object (with foot, hand or implement) in game-like practice.
4. Send an object to a target in game-like practice using appropriate critical elements.
Grade Seven
Application of Specialized Manipulative Skills
1. Send, receive, dribble and shoot using appropriate critical elements in practice and small-sided invasion games.
2. Strike an object (with hand or implement) using appropriate critical elements in controlled practice and singles/small-sided net/wall games.
3. Strike and field an object (with foot, hand or implement) using appropriate critical elements in controlled practice and small-sided striking/fielding games.
4. Send an object to a target in controlled practice and individual/small-sided games.
Grade Eight
Application of Specialized Manipulative Skills
1. Send, receive, dribble and shoot in practice and apply these skills to invasion games to achieve successful game-related outcomes.
2. Strike an object (with hand or implement) in controlled practice and apply these skills to net/wall games to achieve successful game-related outcomes.
3. Strike and field an object (with foot, hand or implement) in controlled practice and apply these skills to striking/fielding games to achieve successful game-related outcomes.
4. Send an object to a target in controlled practice and apply these skills to target games to achieve successful game-related outcomes.
Standard 1
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Grades 9-12
Benchmark A: Demonstrate combined movement skills and patterns in authentic settings.
Grade Nine
Combined Movement Skills and Patterns
1. Design and demonstrate a routine that combines complex movement patterns (e.g., traveling, rolling, balance, weight transfer) into a smooth, flowing sequence individually and with a partner or group in a performance setting.
2. Demonstrate consistency in performing specialized skills in health-related fitness activities (e.g., resistance training, yoga, kickboxing, fitness walking).
3. Demonstrate consistency in performing specialized skills in a variety of movement forms (e.g., aquatics, outdoor/recreational activities, and track and field).
4. Perform a variety of complex dance routines in small and large groups.
Grade Ten
Combined Movement Skills and Patterns
1. Design and demonstrate a routine that combines complex movement patterns into a smooth, flowing sequence individually and with a partner or group in a performance setting.
2. Demonstrate consistency in performing specialized skills in a variety of movement forms.
3. Perform a variety of complex dance routines in small and large groups.
Grade Eleven
Combined Movement Skills and Patterns
1. Demonstrate competent performance of specialized skills in health-related fitness activities (e.g., resistance training, yoga, kickboxing, fitness walking).
2. Demonstrate competent performance of specialized skills in select movement forms (e.g., aquatics, outdoor activities, track and field, gymnastics).
3. Demonstrate competent performance of basic and advanced skills within current and traditional dance genres (e.g., line, hip-hop, aerobic, square, jazz, tap, modern, ballet, interpretive).
Grade Twelve
Combined Movement Skills and Patterns
1. Demonstrate competent performance of specialized skills in health-related fitness activities.
2. Demonstrate competent performance of specialized skills in select movement forms.
3. Demonstrate competent performance of basic and advanced skills within current and traditional dance genres.
Standard 1
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Grades 9-12
Benchmark B: Demonstrate specialized manipulative skills in a variety of settings.
Grade Nine
Specialized Skill Performance
1. Demonstrate competent skill performance by maintaining possession, scoring and defending scoring in small-sided and/or full-sided invasion games (e.g., soccer, basketball, hockey, team handball, rugby and lacrosse).
2. Demonstrate competent skill performance by scoring and defending scoring in small-sided and/or full-sided net-wall games (e.g., badminton, volleyball, tennis, racquetball, pickleball, squash).
3. Demonstrate competent skill performance by scoring (e.g., base running, batting) and defending scoring (e.g., pitching, fielding) in small-sided and/or full-sided striking and fielding games (e.g., softball, cricket, rounders, baseball).
4. Demonstrate competent skill performance by scoring and preventing scoring in target games with and without an opponent (e.g., golf, archery, bowling, shuffleboard, croquet, bocce, baggo).
Grade Ten
Specialized Skill Performance
1. Demonstrate competent skill performance by maintaining possession, scoring and defending scoring in small-sided and full-sided invasion games.
2. Demonstrate competent skill performance by scoring and defending scoring in small-sided and/or full-sided net-wall games.
3. Demonstrate competent skill performance by scoring (e.g., base running, batting) and defending scoring in small-sided and/or full-sided striking and fielding games.
4. Demonstrate competent skill performance by scoring and preventing scoring in target games with and without an opponent.
Grade Eleven
Specialized Skill Performance
1. Demonstrate competent performance of basic and advanced skills by maintaining possession, scoring and defending scoring in invasion games within authentic settings.
2. Demonstrate competent performance of basic and advanced skills by scoring and defending scoring in net/wall games within authentic settings.
3. Demonstrate competent performance of basic and advanced skills by scoring and defending scoring in striking and fielding games within authentic settings.
4. Demonstrate competent performance of basic and advanced skills by scoring and preventing scoring in target games within authentic settings.
Grade Twelve
Specialized Skill Performance
1. Demonstrate competent performance of basic and advanced skills by maintaining possession, scoring and defending scoring in invasion games within authentic settings.
2. Demonstrate competent performance of basic and advanced skills by scoring and defending scoring in net/wall games within authentic settings.
3. Demonstrate competent performance of basic and advanced skills by scoring and defending scoring in striking and fielding games within authentic settings.
4. Demonstrate competent performance of basic and advanced skills by scoring and preventing scoring in target games within authentic settings.
Benchmark A: Demonstrate locomotor and non-locomotor skills in a variety of ways.
Kindergarten
Non-locomotor
Locomotor Skills
1. Use locomotor skills in exploratory and controlled settings.
2. Use non-locomotor skills (e.g., bend, twist, turn, sway, stretch) in exploratory and controlled settings.
3. Balance using a variety of body parts (e.g., 1/2/3/4 point balances) and body shapes (e.g., wide, narrow, twisted).
4. Transfer weight by rocking and rolling.
5. Move in time with a changing beat (e.g., music, drum, clap, stomp).
Grade One
Non-locomotor
Locomotor Skills
1. Demonstrate the ability to perform locomotor skills (e.g., walk, run, gallop, slide, skip, hop, jump, leap) while changing pathway, direction and/or speed.
2. Use non-locomotor skills in exploratory and controlled settings and in response to verbal and non-verbal (e.g., mirroring or matching a partner) stimuli.
3. Balance in a variety of ways using equipment (e.g., balance ball or board) and/or apparatus (e.g., beam or box).
4. Perform a variety of different rocking skills (e.g., forward/backward, side/side) and rolling skills (e.g., log, egg, parachute, circle, shoulder).
5. Move to a rhythmic beat or pattern.
Grade Two
Non-locomotor
Locomotor Skills
1. Perform combinations of locomotor, weight transfer and balance skills.
2. Perform locomotor skills using critical elements correctly.
3. Combine non-locomotor and locomotor skills in a movement pattern.
4. Move on, over, under and around equipment/apparatus with purpose, control and balance.
5. Perform combinations of rolling and balance skills.
6. Perform rhythmic dance steps and sequences.
Standard 1
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Grades K-2
Benchmark B: Demonstrate developing control of fundamental manipulative skills.
Kindergarten
Manipulative Skills
1. Throw objects in a variety of ways in self and general space.
2. Catch a bounced ball.
3. Use different body parts to strike a lightweight object (such as a balloon) and keep it in the air.
4. Kick a stationary ball.
5. Dribble objects in a variety of ways in self and general space.
6. Roll a ball underhand.
Grade One
Manipulative Skills
1. Throw using variations in time/force.
2. Catch a self-tossed object with hands or an implement.
3. Strike a ball using different body parts.
4. Kick a ball while running, without hesitating or stopping prior to kick.
5. Dribble an object with hands and feet through self and general space.
6. Roll a ball to a specified target.
Grade Two
Manipulative Skills
1. Throw a variety of objects demonstrating a side orientation.
2. Catch objects coming from different directions, heights, speed, etc.
3. Strike a variety of objects with the hand or an implement, attempting to control force/direction.
4. Kick a rolled or moving ball.
5. Dribble a ball with hands and feet using variations in time/force.
6. Roll a ball or object to a moving target.
Standard 1
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Grades 3-5
Benchmark A: Combine locomotor and non-locomotor skills into movement patterns.
Grade Three
Combined Skills
1. Perform a sequence of movements (e.g., dance, gymnastics, jump rope) with a beginning, middle and end.
2. Balance on a variety of objects that are either static or dynamic.
Grade Four
Combined Skills
1. Perform a sequence of 5-7 movements (e.g., dance, gymnastics, jump rope) with smooth transitions between those movements.
2. Balance on a variety of objects that are either static or dynamic.
Grade Five
Combined Skills
1. Design and perform a sequence of 5-7 movements (e.g., dance, gymnastics, jump rope) with smooth transitions between those movements.
2. Balance on a variety of objects that are either static or dynamic.
Standard 1
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Grades 3-5
Benchmark B: Apply the critical elements of fundamental manipulative skills in a variety of physical activities.
Grade Three
Application of Skills
1. Throw overhand with force using appropriate critical elements (e.g., side to target, step with opposite foot, rotate trunk, bend elbow, extend and follow through).
2. Catch a variety of objects in dynamic conditions using the critical elements (e.g., eyes on object, move into line, hands ready, hands catch, absorb force or “give”).
3. Strike an object with a short-handled implement using the critical elements (e.g., sideways to target, eyes on object, bat or racket, back and up or down, step with opposite foot, trunk and hip rotation, swing through the ball).
4. Kick a ball to a target using the critical elements (e.g., long stride to the ball, support foot next to the ball or toe to the target, contact the center of the ball or bottom if the goal is height, use the inside of the foot for accuracy or laces if the goal is power, follow through to the target).
5. Dribble and maintain control while moving through space using the critical elements (e.g., hand dribble cues – use the finger pads, elbow extends and retracts, contact at waist level or below, eyes up).
6. Roll a ball (one-handed underhand) to hit various targets using the critical elements (e.g., eyes on the target, arm back, step with opposition, release at front foot, roll through to target).
Grade Four
Application of Skills
1. Throw overhand with varying degrees of force using appropriate critical elements to reach different distances.
2. Catch (two-handed) during a game or game-like situation using the critical elements.
3. Strike an object with a long-handled implement using the critical elements.
4. Kick a ball to a moving target using the critical elements.
5. Punt a ball using the critical elements (e.g., hold ball in two hands at waist level, take a long stride, drop the ball onto the foot, point the toe, make contact with the laces, kick through the ball).
6. Dribble with control while moving through space to avoid stationary objects using the critical elements (e.g., hand dribble cues: use the finger pads, elbow extends and retracts, contact at waist level or below, eyes up – foot dribble cues: push the ball ahead with force depending on space available, use inside and/or outside of the foot – stick dribble cues: hands apart on the stick for control, push the ball ahead with force depending on space available).
7. Roll a ball to strike targets in different directions and locations using the critical elements.
Grade Five
Application of Skills
1. Throw overhand to reach a medium-sized target with sufficient force using appropriate critical elements.
2. Catch with an implement (e.g., glove, scoop) using the critical elements.
3. Strike an object with an implement in a game or game-like situation using the critical elements.
4. Receive a kick, dribble and then kick a ball to a target using the critical elements (e.g., move into line with the ball, receiving foot to the ball, move the ball in the direction of the dribble, keep the ball close in the dribble, pass to your target).
5. Punt using the critical elements to reach a sufficient distance.
6. Dribble under control during a game or game-like situation using the critical elements.
7. Send (e.g., pass, roll) an object to strike a moving target at different directions and locations.
Standard 1
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Grades 6-8
Benchmark A: Demonstrate movement skills and patterns in a variety of physical activities.
Grade Six
Specialized Skills and Movement Patterns
1. Design and demonstrate a routine that includes variety of movement patterns (e.g., dance, gymnastics) with smooth transitions between movement patterns.
2. Demonstrate the critical elements of specialized locomotor and non-locomotor skills in a variety of physical activities (e.g., fitness, track and field, martial arts, outdoor activities, aquatics, cycling, rollerblading).
3. Perform simple dance sequences.
Grade Seven
Specialized Skills and Movement Patterns
1. Design and demonstrate a routine that includes a variety of movement patterns individually and with a partner or small group (e.g., dance gymnastics).
2. Demonstrate the critical elements of specialized locomotor and non-locomotor skills in a variety of physical activities (e.g., fitness, track and field, martial arts) in a controlled setting.
3. Perform basic folk/square/line-dance sequences to music.
Grade Eight
Specialized Skills and Movement Patterns
1. Design and demonstrate a routine that combines complex movement patterns (e.g., traveling, rolling, balance, weight transfer) into a smooth, flowing sequence individually and with a partner or group.
2. Demonstrate the critical elements of specialized locomotor and non-locomotor skills in a variety of physical activities (e.g., fitness, track and field, martial arts).
3. Perform a variety of simple dance sequences individually and with a partner or small group.
Standard 1
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Grades 6-8
Benchmark B: Demonstrate critical elements of specialized manipulative skills in a variety of settings.
Grade Six
Application of Specialized Manipulative Skills
1. Send, receive, dribble and shoot in game-like practice using appropriate critical elements.
2. Strike an object (with hand or implement) in game-like practice using appropriate critical elements.
3. Strike and field an object (with foot, hand or implement) in game-like practice.
4. Send an object to a target in game-like practice using appropriate critical elements.
Grade Seven
Application of Specialized Manipulative Skills
1. Send, receive, dribble and shoot using appropriate critical elements in practice and small-sided invasion games.
2. Strike an object (with hand or implement) using appropriate critical elements in controlled practice and singles/small-sided net/wall games.
3. Strike and field an object (with foot, hand or implement) using appropriate critical elements in controlled practice and small-sided striking/fielding games.
4. Send an object to a target in controlled practice and individual/small-sided games.
Grade Eight
Application of Specialized Manipulative Skills
1. Send, receive, dribble and shoot in practice and apply these skills to invasion games to achieve successful game-related outcomes.
2. Strike an object (with hand or implement) in controlled practice and apply these skills to net/wall games to achieve successful game-related outcomes.
3. Strike and field an object (with foot, hand or implement) in controlled practice and apply these skills to striking/fielding games to achieve successful game-related outcomes.
4. Send an object to a target in controlled practice and apply these skills to target games to achieve successful game-related outcomes.
Standard 1
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Grades 9-12
Benchmark A: Demonstrate combined movement skills and patterns in authentic settings.
Grade Nine
Combined Movement Skills and Patterns
1. Design and demonstrate a routine that combines complex movement patterns (e.g., traveling, rolling, balance, weight transfer) into a smooth, flowing sequence individually and with a partner or group in a performance setting.
2. Demonstrate consistency in performing specialized skills in health-related fitness activities (e.g., resistance training, yoga, kickboxing, fitness walking).
3. Demonstrate consistency in performing specialized skills in a variety of movement forms (e.g., aquatics, outdoor/recreational activities, and track and field).
4. Perform a variety of complex dance routines in small and large groups.
Grade Ten
Combined Movement Skills and Patterns
1. Design and demonstrate a routine that combines complex movement patterns into a smooth, flowing sequence individually and with a partner or group in a performance setting.
2. Demonstrate consistency in performing specialized skills in a variety of movement forms.
3. Perform a variety of complex dance routines in small and large groups.
Grade Eleven
Combined Movement Skills and Patterns
1. Demonstrate competent performance of specialized skills in health-related fitness activities (e.g., resistance training, yoga, kickboxing, fitness walking).
2. Demonstrate competent performance of specialized skills in select movement forms (e.g., aquatics, outdoor activities, track and field, gymnastics).
3. Demonstrate competent performance of basic and advanced skills within current and traditional dance genres (e.g., line, hip-hop, aerobic, square, jazz, tap, modern, ballet, interpretive).
Grade Twelve
Combined Movement Skills and Patterns
1. Demonstrate competent performance of specialized skills in health-related fitness activities.
2. Demonstrate competent performance of specialized skills in select movement forms.
3. Demonstrate competent performance of basic and advanced skills within current and traditional dance genres.
Standard 1
Demonstrates competency in motor skills and movement patterns needed to perform a variety of physical activities.
Grades 9-12
Benchmark B: Demonstrate specialized manipulative skills in a variety of settings.
Grade Nine
Specialized Skill Performance
1. Demonstrate competent skill performance by maintaining possession, scoring and defending scoring in small-sided and/or full-sided invasion games (e.g., soccer, basketball, hockey, team handball, rugby and lacrosse).
2. Demonstrate competent skill performance by scoring and defending scoring in small-sided and/or full-sided net-wall games (e.g., badminton, volleyball, tennis, racquetball, pickleball, squash).
3. Demonstrate competent skill performance by scoring (e.g., base running, batting) and defending scoring (e.g., pitching, fielding) in small-sided and/or full-sided striking and fielding games (e.g., softball, cricket, rounders, baseball).
4. Demonstrate competent skill performance by scoring and preventing scoring in target games with and without an opponent (e.g., golf, archery, bowling, shuffleboard, croquet, bocce, baggo).
Grade Ten
Specialized Skill Performance
1. Demonstrate competent skill performance by maintaining possession, scoring and defending scoring in small-sided and full-sided invasion games.
2. Demonstrate competent skill performance by scoring and defending scoring in small-sided and/or full-sided net-wall games.
3. Demonstrate competent skill performance by scoring (e.g., base running, batting) and defending scoring in small-sided and/or full-sided striking and fielding games.
4. Demonstrate competent skill performance by scoring and preventing scoring in target games with and without an opponent.
Grade Eleven
Specialized Skill Performance
1. Demonstrate competent performance of basic and advanced skills by maintaining possession, scoring and defending scoring in invasion games within authentic settings.
2. Demonstrate competent performance of basic and advanced skills by scoring and defending scoring in net/wall games within authentic settings.
3. Demonstrate competent performance of basic and advanced skills by scoring and defending scoring in striking and fielding games within authentic settings.
4. Demonstrate competent performance of basic and advanced skills by scoring and preventing scoring in target games within authentic settings.
Grade Twelve
Specialized Skill Performance
1. Demonstrate competent performance of basic and advanced skills by maintaining possession, scoring and defending scoring in invasion games within authentic settings.
2. Demonstrate competent performance of basic and advanced skills by scoring and defending scoring in net/wall games within authentic settings.
3. Demonstrate competent performance of basic and advanced skills by scoring and defending scoring in striking and fielding games within authentic settings.
4. Demonstrate competent performance of basic and advanced skills by scoring and preventing scoring in target games within authentic settings.